See Common rules.

The aim of the tree ball billiards game is to obtain as many points as possible, by means of cannons: touching the other two balls with the cue ball.

When you have dominated the technique of the French billiards or three ball billiards game, three-cushion billiards is played before touching the last ball so that billiards is considered correct, which is why three-cushion billiards is often called billiards; but this isn’t the case with Esnuka which follows the normal rules without any additional requirements.

Clearly, if you want to learn to how to play three-cushion billiards, the only thing to keep in mind is that the valid billiard points will have to be carried over manually. It would be a trick for getting out of trouble and being able to play three-cushion billiards.

In any case, in order to play three-cushion billiards you have to have an advanced technique and a reasonable control over the spin on the balls.

The player carries on his turn if he scores a cannon. For each cannon, he scores one point. If he fails to score, it is the next player's turn.

If the cue ball does not touch any ball, the next player has at least two shots unless, in his first shot, he fails to touch any ball.

In Esnula three ball billiards game, the number of points needed to win is determined by the number indicated in the endogenous evolution parameter of character one in the main menu. If the number of characters selected in the main menu was one; if the number of characters is two, the final points are equal to the endogenous evolution parameter multiplied by 10.

The three ball billiards of Esnuka is very realistic in the movement and spin of the balls because it incorporates physics formulas in its model.

Thus, practising playing billiards lets you get familiarised with the techniques while discovering tricks for improving your skills with the game, especially with the spins.



See Common rules.

The aim of the game Snooker is to obtain points by potting as many balls as possible.

The balls are worth:




The white ball is the cue ball.

At the beginning of the frame, the cue ball is placed in the left semi-circle, the D, and to break, the cue ball must pass between the yellow and brown balls.

The first ball played in each player's turn (break) must be a red. If no red ball is potted, it becomes the other player's turn. If a red ball is potted, it remains in the pocket until the end of the frame, the player receives one point and he must play a colour.

If a colour is potted, the player receives the points corresponding to that ball and the ball is replaced on the table in its original position (respotted). The player then plays another red ball and then a colour and so on.

The above snooker rules apply when red balls remain on the table. When all reds have been potted, the player pots any colour and must then pot the balls in the following order:

  • yellow, green, brown, blue, pink and black

The snooker freeware computer program displays in a window the colour of the ball to be played at any time. The white circle represents a colour. Furthermore, the points scored by a player in each break and his sub total within a frame are also displayed.

Points scored in a shot are added to the score, except where a foul is made.

For the purposes of the snooker freeware program, two balls can never be struck at the same time and the "touching ball" situation can never occur.


  • The cue ball does not touch any other ball.

  • The cue ball touches first an incorrect ball (a ball not on).

  • The cue ball is potted. In that case, the cue ball is replaced on the D. The cue ball can be moved within the D by moving it with the mouse.

  • Pot two different colours within the same stroke.

  • Pot a ball of a different colour than the ball first hit.


  • A player who makes a foul may be requested to repeat his turn.

  • The minimum amount received by the opponent for a foul is 4 points.

  • The scores for fouls are calculated according to the values of the balls involved in the foul, the forfeit being the value of the highest.

  • The points for fouls are added to the opponent's score, not subtracted from the player's.

  • The opponent receives 7 points if two reds are played consecutively.


A player is snookered when he is prevented from hitting the ball on by a direct stroke because of obstruction by another ball, which is not on. The only way to get out of the snooker is to play off a cushion or cushions.

When a foul is made in a snooker situation, the referee or the opponent declares free ball. The opponent may therefore choose to play any ball on the table. He must touch the nominated ball and if he pots it, he receives the points corresponding to the ball that should have been played.

As free ball does not exist in the program, the only alternative is to oblige the player who made the foul to play again.



See Common rules.

The aim of the game Pool, also known as American pool billiards, is to pot all the striped balls (stripes) or spotted balls (spots) into the pockets and, when all balls of either colour have been potted, to pot the black ball into the pocket opposite, except if this pocket corresponds to the other player. Opposite means passing through the central point of the table.

The first ball potted (apart from the black) defines the colours for that player. The other balls correspond to the opponent.

In billiards pool, a player carries on with his turn while he pots his balls. When he misses a pot, it is the opponent's turn.

The first ball to be hit must be his, otherwise it is a foul. Fouls are also committed if the cue ball does not touch any other ball, if the cue ball is potted and if an opponent's ball is potted.

After a foul, the opponent has at least two shots, except where the latter commits a foul on his first shot.

A player loses American pool billiards if he pots the black ball, without having potted all his balls, or if the black ball is potted in an incorrect pocket.

Anyway, there many variants of American pool rules due to the popularity of the game.